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authorAlessandro Iezzi <aiezzi@alessandroiezzi.it>2025-05-21 18:15:12 +0200
committerAlessandro Iezzi <aiezzi@alessandroiezzi.it>2025-05-21 18:15:12 +0200
commit1855ae04c490270d9b255df7a082528b1e4922cf (patch)
treef13fa94859bc3c8719e2090ff3b9b2384ff43630 /src/main/engine/engine.c
parent0e8e745f88617fe5933eb7981198ac24cb7b1ee4 (diff)
downloadtris-1855ae04c490270d9b255df7a082528b1e4922cf.tar.gz
tris-1855ae04c490270d9b255df7a082528b1e4922cf.zip
Add logic to get the game in mouse button pressed event
Diffstat (limited to 'src/main/engine/engine.c')
-rw-r--r--src/main/engine/engine.c22
1 files changed, 18 insertions, 4 deletions
diff --git a/src/main/engine/engine.c b/src/main/engine/engine.c
index d8314c9..0a4d81d 100644
--- a/src/main/engine/engine.c
+++ b/src/main/engine/engine.c
@@ -58,7 +58,13 @@ static int frames;
static time_t end;
void (*dispatch_ui_event)(int);
-void (*on_mouse_button_pressed)(float x, float y);
+
+typedef struct MouseButtonEvent {
+ void (*on_mouse_button_pressed)(float x, float y, void *data);
+ void *data;
+} MouseButtonEvent;
+
+MouseButtonEvent *mouse_button_event;
void
engine_init(int w, int h)
@@ -254,13 +260,21 @@ mouse_button_press_event(UIMouseButtonPressed *mbp)
float oglX = engine->ortho_left + ((float) mbp->x / width) * (engine->ortho_right - engine->ortho_left);
float oglY = engine->ortho_top - ((float) mbp->y / height) * (engine->ortho_top - engine->ortho_bottom);
- on_mouse_button_pressed(oglX, oglY);
+ mouse_button_event->on_mouse_button_pressed(oglX, oglY, mouse_button_event->data);
}
void
-engine_set_mouse_button_listener(void (*event)(float x, float y))
+engine_set_mouse_button_listener(void (*event)(float x, float y, void *data), void *data)
{
- on_mouse_button_pressed = event;
+ mouse_button_event = malloc(sizeof(MouseButtonEvent));
+ if (mouse_button_event == NULL) {
+ log_error("Error allocating mouse button event");
+ exit(EXIT_FAILURE);
+ }
+
+ mouse_button_event->on_mouse_button_pressed = event;
+ mouse_button_event->data = data;
+
ui_set_mouse_press_listener(mouse_button_press_event);
}