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authorAlessandro Iezzi <aiezzi@alessandroiezzi.it>2025-05-21 23:48:24 +0200
committerAlessandro Iezzi <aiezzi@alessandroiezzi.it>2025-05-21 23:48:24 +0200
commit8d3d0a98d71181d5f65b4f08d40976a9824ba68a (patch)
tree873ba3b2f23225e4b0e456d10ee66d8eafd03271 /src/main/game/cell.h
parent8ab83a9a30b3e04cc270f3c7322b105374905a75 (diff)
downloadtris-8d3d0a98d71181d5f65b4f08d40976a9824ba68a.tar.gz
tris-8d3d0a98d71181d5f65b4f08d40976a9824ba68a.zip
Add the logic for the Cell if filled
When the user click on a box, a sign appears and that cell will be set as filled.
Diffstat (limited to 'src/main/game/cell.h')
-rw-r--r--src/main/game/cell.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/main/game/cell.h b/src/main/game/cell.h
index 50a5606..000edfb 100644
--- a/src/main/game/cell.h
+++ b/src/main/game/cell.h
@@ -24,9 +24,12 @@
typedef struct Cell {
float left, right, top, bottom;
+ bool filled;
} Cell;
Cell *cell_new(float left, float right, float top, float bottom);
bool cell_within_bounds(Cell *cell, float x, float y);
+void cell_set_filled(Cell *cell, bool filled);
+bool cell_is_filled(Cell *cell);
#endif /* __GAME_CELL_H__ */