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authorAlessandro Iezzi <aiezzi@alessandroiezzi.it>2025-05-20 20:01:01 +0200
committerAlessandro Iezzi <aiezzi@alessandroiezzi.it>2025-05-20 20:01:01 +0200
commit618402caa489751d61643e6839607fd1546ad635 (patch)
tree3fa3e8d6dc1cd5a2c94987f9be13d1b76ba29bce /src/main/main.c
parent7f2339edd8449d79de2dc22fdfaa40658c5a201f (diff)
downloadtris-618402caa489751d61643e6839607fd1546ad635.tar.gz
tris-618402caa489751d61643e6839607fd1546ad635.zip
Move all logic inside the game
Diffstat (limited to 'src/main/main.c')
-rw-r--r--src/main/main.c14
1 files changed, 2 insertions, 12 deletions
diff --git a/src/main/main.c b/src/main/main.c
index 9014c3a..0f39200 100644
--- a/src/main/main.c
+++ b/src/main/main.c
@@ -21,25 +21,15 @@
#include <GL/glx.h>
#include <stdio.h>
#include <stdlib.h>
-#include "engine/ui/ui.h"
#include "engine/engine.h"
#include "game/game.h"
#define WIDTH 640
#define HEIGHT 480
-void
-draw_frame()
-{
- game_draw_field(0.5, 0, 0);
-}
-
int main(void) {
- engine_init(WIDTH, HEIGHT);
- ui_set_title("Tris Game");
- draw_frame();
-
- engine_loop();
+ game_init(WIDTH, HEIGHT);
+ game_start();
return EXIT_SUCCESS;
}