From 5c726aea53703620aa4a44cfe3c16bcb2d4cc06a Mon Sep 17 00:00:00 2001 From: Alessandro Iezzi Date: Wed, 14 May 2025 23:07:48 +0200 Subject: Add UI management --- src/main/ui/x11/ui.c | 88 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 88 insertions(+) create mode 100644 src/main/ui/x11/ui.c (limited to 'src/main/ui/x11/ui.c') diff --git a/src/main/ui/x11/ui.c b/src/main/ui/x11/ui.c new file mode 100644 index 0000000..349f49c --- /dev/null +++ b/src/main/ui/x11/ui.c @@ -0,0 +1,88 @@ +/*- + * This file is part of Tris Game. + * + * Tris Game is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * Tris Game is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Tris Game. If not, see . + */ + +#include +#include +#include +#include +#include + +static Display *display; +static Window window; +static GLXContext gl_context; + +void cleanup(void); + +void +ui_init() +{ + display = XOpenDisplay(NULL); + if (!display) { + fprintf(stderr, "Error: Can't open X11 display\n"); + exit(1); + } + + int screen = DefaultScreen(display); + Window root = RootWindow(display, screen); + + GLint attribs[] = { GLX_RGBA, GLX_DEPTH_SIZE, 24, GLX_DOUBLEBUFFER, None }; + XVisualInfo *vi = glXChooseVisual(display, screen, attribs); + + if (!vi) { + fprintf(stderr, "Error: No compatible Visual found\n"); + exit(1); + } + + Colormap colormap = XCreateColormap(display, root, vi->visual, AllocNone); + XSetWindowAttributes swa; + swa.colormap = colormap; + swa.event_mask = ExposureMask | KeyPressMask; + + window = XCreateWindow(display, root, 0, 0, 640, 480, 0, vi->depth, InputOutput, vi->visual, CWColormap | CWEventMask, &swa); + XMapWindow(display, window); + + XStoreName(display, window, "Tris game"); + + gl_context = glXCreateContext(display, vi, NULL, GL_TRUE); + glXMakeCurrent(display, window, gl_context); +} + +void +ui_loop(void (*draw_frame)()) +{ + XEvent event; + while (1) { + XNextEvent(display, &event); + if (event.type == Expose) { + draw_frame(); + glXSwapBuffers(display, window); + } + if (event.type == KeyPress) { + break; + } + } + + cleanup(); +} + +void +cleanup(void) { + glXMakeCurrent(display, None, NULL); + glXDestroyContext(display, gl_context); + XDestroyWindow(display, window); + XCloseDisplay(display); +} -- cgit v1.2.3