/*- * Copyright (C) 2025 Alessandro Iezzi * * This file is part of Tris Game. * * Tris Game is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tris Game is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tris Game. If not, see . */ #include #include "../ui/ui.h" #define RANGE_GL 2.0f static float xstep; static float ystep; static int width; static int height; void engine_init(int w, int h) { width = w; height = h; ui_init(w, h); xstep = RANGE_GL / (float) w; ystep = RANGE_GL / (float) h; } void engine_draw_line(int x1, int y1, int x2, int y2) { float _x1 = x1 * xstep - 1; float _y1 = (height - y1) * ystep - 1; float _x2 = x2 * xstep - 1; float _y2 = (height - y2) * ystep - 1; glVertex2f(_x1, _y1); glVertex2f(_x2, _y2); }