/*- * Copyright (C) 2025 Alessandro Iezzi * * This file is part of Tris Game. * * Tris Game is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tris Game is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tris Game. If not, see . */ #ifndef __ENGINE_H__ #define __ENGINE_H__ #include "ui/ui.h" #include "../util/list.h" #include "domain/color.h" #include "shape/circle.h" #include "shape/line.h" enum EngineInput { ENGINE_MOUSE_PRESSED = 4 }; typedef struct DrawFrameListener { void (*draw_frames)(void *data); void *data; } DrawFrameListener; typedef struct { UI *ui; list_t *circles1; float ortho_left, ortho_right, ortho_top, ortho_bottom; Color *rendering_background; /* Listeners */ DrawFrameListener *draw_frame_listener; } Engine;; Engine *engine_new(int width, int height); void engine_set_rendering_background(Engine *engine, float r, float g, float b, float a); void engine_set_rendering_background_c(Engine *engine, Color *color); void engine_set_window_title(Engine *engine, const char *title); void engine_set_rendering_listener(Engine *engine, void (*draw_frames)(void *data), void *data); void engine_loop(void); void engine_input(void (*f_input)(int engine_input)); void engine_set_mouse_button_listener(void (*event)(float x, float y, void *data), void *data); #endif /* __ENGINE_H__ */