/*- * Copyright (C) 2025 Alessandro Iezzi * * This file is part of Tris Game. * * Tris Game is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tris Game is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tris Game. If not, see . */ #ifndef __ENGINE_H__ #define __ENGINE_H__ #include "ui/ui.h" #include "../util/list.h" #include "domain/color.h" enum EngineInput { ENGINE_MOUSE_PRESSED = 4 }; typedef struct { UI *ui; list_t *circles; list_t *lines; void (*draw_frame)(); float ortho_left, ortho_right, ortho_top, ortho_bottom; Color *rendering_background; } Engine;; Engine *engine_new(int width, int height); void engine_set_rendering_background(Engine *engine, float r, float g, float b, float a); void engine_set_rendering_background_c(Engine *engine, Color *color); void engine_draw_circle(float cx, float cy, float r, int num_segments, int outline); void engine_draw_line(float x1, float y1, float x2, float y2); void engine_loop(void); void engine_input(void (*f_input)(int engine_input)); void engine_set_mouse_button_listener(void (*event)(float x, float y, void *data), void *data); #endif /* __ENGINE_H__ */