/*- * Copyright (C) 2025 Alessandro Iezzi * * This file is part of Tris Game. * * Tris Game is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tris Game is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tris Game. If not, see . */ #ifndef __UI_H__ #define __UI_H__ #include "types.h" typedef struct UI { int width; int height; } UI; UI *ui_new(int w, int h); void ui_loop(UI *ui); void ui_set_title(const char *title); void ui_set_expose_listener(void (*expose_event)()); void ui_set_resize_listener(void (*resize_event)(UIEventResize *)); void ui_set_loop_listener(void (*event)()); void ui_set_mouse_press_listener(void (*event)(UIMouseButtonPressed *)); void ui_set_generic_listener(void (*generic_event)(int type)); #endif /* __UI_H__ */