/*- * Copyright (C) 2025 Alessandro Iezzi * * This file is part of Tris Game. * * Tris Game is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tris Game is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tris Game. If not, see . */ #include #include #include #include "cell.h" static Log *log = NULL; static void init_log(void) { if (log != NULL) return; log = log_create("Cell"); } Cell * cell_new(float left, float right, float top, float bottom) { init_log(); Cell *cell = malloc(sizeof(Cell)); if (cell == NULL) { log_error(log, "Error allocating memory for cell"); exit(EXIT_FAILURE); } cell->left = left; cell->right = right; cell->top = top; cell->bottom = bottom; cell->filled = false; cell->cx = (cell->right + cell->left) / 2; cell->cy = (cell->top + cell->bottom) / 2; cell->sign = '\0'; cell->shape = NULL; return cell; } bool cell_within_bounds(Cell *cell, float x, float y) { return x >= cell->left && x <= cell->right && y <= cell->top && y >= cell->bottom; } void cell_set_filled(Cell *cell, bool filled) { if (cell == NULL) return; cell->filled = filled; } bool cell_is_filled(Cell *cell) { if (cell == NULL) return false; return cell->filled; } char cell_get_sign(Cell *cell) { return cell->sign; } void cell_set_sign(Cell *cell, char sign) { cell->sign = sign; }