/*- * Copyright (C) 2025 Alessandro Iezzi * * This file is part of Tris Game. * * Tris Game is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tris Game is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tris Game. If not, see . */ #include #include #include "board.h" static Log *log = NULL; static void init_log(void) { if (log != NULL) return; log = log_create("Board"); } Board * board_new(void) { init_log(); Board *board = malloc(sizeof(Board)); if (board == NULL) { log_error(log, "Cannot allocate Board struct"); exit(EXIT_FAILURE); } board->default_color = color_new(0.0f, 0.0f, 0.2f, 1.0f); board->wining_color = color_new(0.0f, 0.5f, 0.0f, 1.0f); board->draft_color = color_new(0.1f, 0.3f, 0.5f, 1.0f); return board; }