/*- * Copyright (C) 2025 Alessandro Iezzi * * This file is part of Tris Game. * * Tris Game is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * Tris Game is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Tris Game. If not, see . */ #include #include "../engine/engine.h" #include "game.h" #include "../util.h" #include "../engine/ui/ui.h" TrisGame * game_init(int width, int height) { TrisGame *game = malloc(sizeof(TrisGame)); if (game == NULL) { log_error("Error allocating memory for the game"); exit(EXIT_FAILURE); } engine_init(width, height); ui_set_title("Tris Game"); game_draw_field(0.5, 0, 0); return game; } void game_start() { engine_loop(); } void game_draw_field(float box_size, float x, float y) { float half_box = box_size / 2; engine_draw_line(x - half_box, y + half_box * 3, x - half_box, y - half_box * 3); engine_draw_line(x + half_box, y + half_box * 3, x + half_box, y - half_box * 3); engine_draw_line(x - half_box * 3, y + half_box, x + half_box * 3, y + half_box); engine_draw_line(x - half_box * 3, y - half_box, x + half_box * 3, y - half_box); }