# Compiling ## Requirements The requirements for building Textadept are not quite so minimal. #### Linux & BSD Linux systems will need the GTK+ development libraries. Your package manager should allow you to install them. For Debian-based distributions, the package is typically called `libgtk2.0-dev`. Otherwise, compile and install it from the [GTK+ website][GTK-Linux]. Additionally you will need the [GNU C compiler][GCC] (`gcc`) and [GNU Make][Make] (`make`). Both should be available for your Linux distribution through its package manager. #### Mac OSX [XCode][XCode] is needed for Mac OSX as well as the [GTK-OSX Framework][GTK-OSX-Latest]. #### Windows Compiling Textadept on Windows is no longer supported. If you wish to do so however, you will need a C compiler that supports the C99 standard (Microsoft's does not) and the [GTK+ for Windows bundle][GTK-Win32] and win_iconv libraries. The preferred way to compile for Windows is cross-compiling from Linux. To do so, in addition to the GTK+ development libraries mentioned above, you will need [MinGW][MinGW] with the Windows header files and the Windows [bundle][GTK-Win32] along with win_iconv. The former should be available from your package manager. The latter you will have to download manually. [GTK-Linux]: http://www.gtk.org/download-linux.html [GCC]: http://gcc.gnu.org [Make]: http://www.gnu.org/software/make/ [XCode]: http://developer.apple.com/TOOLS/xcode/ [GTK-OSX-Latest]: http://people.imendio.com/richard/stuff/Gtk-Framework-2.14.3-2-test1.dmg [GTK-Win32]: http://www.gtk.org/download-windows.html [MinGW]: http://mingw.org ## Download Download the `textadept_x.x.src.zip`, regardless of what platform you are on. ## Compiling #### Linux & BSD For Linux systems, simply run `make` in the `src/` directory. The `textadept` executable will be created in the root directory. You can make a symlink from it to `/usr/bin/` or elsewhere in your `PATH`. BSD users please run `make BSD=1`. #### Mac OSX In Mac OSX, open `xcode/textadept.xcodeproj` in XCode, change the active build configuration combo box from `Debug` to `Release` (if necessary), click `Build`, and copy the resulting `xcode/build/Release/textadept.app` to your user or system `Applications` folder. #### Windows (Cross-Compiling from Linux) When cross-compiling from within Linux, first unzip the GTK+ for Windows bundle into a new `src/win32gtk` directory. Then rename all the `src/win32gtk/lib/*.dll.a` files to `src/win32/gtk/lib/*.a`, removing the `.dll` part of the filename. Finally, modify the `CC`, `CPP`, and `WINDRES` variables in the `WIN32` block of `src/Makefile` to match your MinGW installation and run `make WIN32=1` to build `../textadept.exe`. ## Problems #### Mac OSX In Mac OSX, if the build fails because of a `redefinition of 'struct Sci_TextRange'` error, you will need to open `src/scintilla-st/include/Scintilla.h` and comment out the following lines (put `//` at the start of the line): #define CharacterRange Sci_CharacterRange #define TextRange Sci_TextRange #define TextToFind Sci_TextToFind `src/scintilla-st/src/LexLPeg.cxx` may need to have `TextRange tr` changed to `Sci_TextRange tr` as well.