-- Copyright 2007-2019 Mitchell mitchell.att.foicica.com. See LICENSE. -- Abbreviated environment and commands from Jay Gould. local M = ui.command_entry --[[ This comment is for LuaDoc. --- -- Textadept's Command Entry. -- -- ## Modes -- -- The command entry supports multiple [modes](#keys.Modes) that have their own -- sets of key bindings stored in a separate table in `_G.keys` under a mode -- prefix key. Mode names are arbitrary, but cannot conflict with lexer names or -- key sequence strings (e.g. `'lua'` or `'send'`) due to the method Textadept -- uses for looking up key bindings. An example mode is "lua_command" mode for -- executing Lua commands: -- -- local function complete_lua() ... end -- local function run_lua() ... end -- keys['ce'] = function() ui.command_entry.enter_mode('lua_command') end -- keys.lua_command = { -- ['\t'] = complete_lua, -- ['\n'] = function() return ui.command_entry.finish_mode(run_lua) end -- } -- -- In this case, `Ctrl+E` opens the command entry and enters "lua_command" key -- mode where the `Tab` and `Enter` keys have special, defined functionality. -- (By default, Textadept pre-defines `Esc` to exit any command entry mode.) -- `Tab` shows a list of Lua completions for the entry text and `Enter` exits -- "lua_command" key mode and executes the entered code. The command entry -- handles all other editing and movement keys normally. -- @field height (number) -- The height in pixels of the command entry. module('ui.command_entry')]] --- -- A metatable with typical platform-specific key bindings for text entries. -- This metatable may be used to add basic editing keys to command entry modes. -- It is automatically added to command entry modes unless a metatable was -- previously set. -- @usage setmetatable(keys.my_mode, ui.command_entry.editing_keys) -- @class table -- @name editing_keys M.editing_keys = {__index = { -- Note: cannot use `M.cut`, `M.copy`, etc. since M is never considered the -- global buffer. [not OSX and 'cx' or 'mx'] = function() M:cut() end, [not OSX and 'cc' or 'mc'] = function() M:copy() end, [not OSX and 'cv' or 'mv'] = function() M:paste() end, [not OSX and not CURSES and 'ca' or 'ma'] = function() M:select_all() end, [not OSX and 'cz' or 'mz'] = function() M:undo() end, [not OSX and 'cZ' or 'mZ'] = function() M:redo() end, [not OSX and 'cy' or '\0'] = function() M:redo() end, -- Movement keys. [(OSX or CURSES) and 'cf' or '\0'] = function() M:char_right() end, [(OSX or CURSES) and 'cb' or '\0'] = function() M:char_left() end, [(OSX or CURSES) and 'ca' or '\0'] = function() M:vc_home() end, [(OSX or CURSES) and 'ce' or '\0'] = function() M:line_end() end, [(OSX or CURSES) and 'cd' or '\0'] = function() M:clear() end }} --- -- Opens the command entry in key mode *mode*, highlighting text with lexer name -- *lexer*, and displaying *height* number of lines at a time. -- Key bindings will be looked up in `keys[mode]` instead of `keys`. The `Esc` -- key exits the current mode, closes the command entry, and restores normal key -- lookup. -- This function is useful for binding keys to enter a command entry mode. -- @param mode The key mode to enter into, or `nil` to exit the current mode. -- @param lexer Optional string lexer name to use for command entry text. The -- default value is `'text'`. -- @param height Optional number of lines to display in the command entry. The -- default value is `1`. -- @usage keys['ce'] = -- function() ui.command_entry.enter_mode('command_entry') end -- @see _G.keys.MODE -- @name enter_mode function M.enter_mode(mode, lexer, height) if M:auto_c_active() then M:auto_c_cancel() end -- may happen in curses keys.MODE = mode if mode then local mkeys = keys[mode] if not mkeys['esc'] then mkeys['esc'] = M.enter_mode end if not getmetatable(mkeys) then setmetatable(mkeys, M.editing_keys) end end M:select_all() M.focus() M:set_lexer(lexer or 'text') M.height = M:text_height(0) * (height or 1) end --- -- Exits the current key mode, closes the command entry, and calls function *f* -- (if given) with the command entry's text as an argument. -- This is useful for binding keys to exit a command entry mode and perform an -- action with the entered text. -- @param f Optional function to call. It should accept the command entry text -- as an argument. -- @usage keys['\n'] = -- function() return ui.command_entry.finish_mode(ui.print) end -- @name finish_mode function M.finish_mode(f) if M:auto_c_active() then return false end -- allow Enter to autocomplete M.enter_mode(nil) if f then f((M:get_text())) end end -- Environment for abbreviated Lua commands. -- @class table -- @name env local env = setmetatable({}, { __index = function(_, k) local f = buffer[k] if f and type(f) == 'function' then f = function(...) return buffer[k](buffer, ...) end elseif f == nil then f = view[k] or ui[k] or _G[k] end return f end, __newindex = function(self, k, v) local ok, value = pcall(function() return buffer[k] end) if ok and value ~= nil or not ok and value:find('write-only property') then buffer[k] = v return end if view[k] ~= nil then view[k] = v return end if ui[k] ~= nil then ui[k] = v return end rawset(self, k, v) end, }) -- Executes string *code* as Lua code that is subject to an "abbreviated" -- environment. -- In this environment, the contents of the `buffer`, `view`, and `ui` tables -- are also considered as global functions and fields. -- Prints the results of expressions like in the Lua prompt. Also invokes bare -- functions as commands. -- @param code The Lua code to execute. local function run_lua(code) if code:find('^=') then code = code:sub(2) end -- for compatibility local f, errmsg = load('return '..code, nil, 't', env) if not f then f, errmsg = load(code, nil, 't', env) end local result = assert(f, errmsg)() if type(result) == 'function' then result = result() end if type(result) == 'table' then local items = {} for k, v in pairs(result) do items[#items + 1] = tostring(k)..' = '..tostring(v) end table.sort(items) result = '{'..table.concat(items, ', ')..'}' if buffer.edge_column > 0 and #result > buffer.edge_column then local indent = string.rep(' ', buffer.tab_width) result = '{\n'..indent..table.concat(items, ',\n'..indent)..'\n}' end end if result ~= nil or code:find('^return ') then ui.print(result) end events.emit(events.UPDATE_UI) end args.register('-e', '--execute', 1, run_lua, 'Execute Lua code') -- Shows a set of Lua code completions for the entry's text, subject to an -- "abbreviated" environment where the `buffer`, `view`, and `ui` tables are -- also considered as globals. local function complete_lua() local line, pos = M:get_cur_line() local symbol, op, part = line:sub(1, pos):match('([%w_.]-)([%.:]?)([%w_]*)$') local ok, result = pcall((load('return ('..symbol..')', nil, 't', env))) if (not ok or type(result) ~= 'table') and symbol ~= '' then return end local cmpls = {} part = '^'..part if not ok or symbol == 'buffer' then local pool if not ok then -- Consider `buffer`, `view`, `ui` as globals too. pool = {buffer, view, ui, _G, _SCINTILLA.functions, _SCINTILLA.properties} else pool = op == ':' and {_SCINTILLA.functions} or {_SCINTILLA.properties, _SCINTILLA.constants} end for i = 1, #pool do for k in pairs(pool[i]) do if type(k) == 'string' and k:find(part) then cmpls[#cmpls + 1] = k end end end end if ok then for k, v in pairs(result) do if type(k) == 'string' and k:find(part) and (op == '.' or type(v) == 'function') then cmpls[#cmpls + 1] = k end end end table.sort(cmpls) M:auto_c_show(#part - 1, table.concat(cmpls, ' ')) end -- Define key mode for entering Lua commands. keys.lua_command = { ['\t'] = complete_lua, ['\n'] = function() return M.finish_mode(run_lua) end } -- Configure the command entry's default properties. events.connect(events.INITIALIZED, function() M.h_scroll_bar, M.v_scroll_bar = false, false M.margin_width_n[0], M.margin_width_n[1], M.margin_width_n[2] = 0, 0, 0 M.call_tip_position = true end) --[[ The function below is a Lua C function. --- -- Opens the command entry. -- @class function -- @name focus local focus ]]