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author | 2025-05-21 18:15:12 +0200 | |
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committer | 2025-05-21 18:15:12 +0200 | |
commit | 1855ae04c490270d9b255df7a082528b1e4922cf (patch) | |
tree | f13fa94859bc3c8719e2090ff3b9b2384ff43630 /src/main/engine/engine.h | |
parent | 0e8e745f88617fe5933eb7981198ac24cb7b1ee4 (diff) | |
download | tris-1855ae04c490270d9b255df7a082528b1e4922cf.tar.gz tris-1855ae04c490270d9b255df7a082528b1e4922cf.zip |
Add logic to get the game in mouse button pressed event
Diffstat (limited to 'src/main/engine/engine.h')
-rw-r--r-- | src/main/engine/engine.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main/engine/engine.h b/src/main/engine/engine.h index 624bc44..3c75d1a 100644 --- a/src/main/engine/engine.h +++ b/src/main/engine/engine.h @@ -29,6 +29,6 @@ void engine_draw_circle(float cx, float cy, float r, int num_segments, int outli void engine_draw_line(float x1, float y1, float x2, float y2); void engine_loop(void); void engine_input(void (*f_input)(int engine_input)); -void engine_set_mouse_button_listener(void (*event)(float x, float y)); +void engine_set_mouse_button_listener(void (*event)(float x, float y, void *data), void *data); #endif /* __ENGINE_H__ */ |