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author | 2025-05-21 23:48:24 +0200 | |
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committer | 2025-05-21 23:48:24 +0200 | |
commit | 8d3d0a98d71181d5f65b4f08d40976a9824ba68a (patch) | |
tree | 873ba3b2f23225e4b0e456d10ee66d8eafd03271 /src/main/game/cell.h | |
parent | 8ab83a9a30b3e04cc270f3c7322b105374905a75 (diff) | |
download | tris-8d3d0a98d71181d5f65b4f08d40976a9824ba68a.tar.gz tris-8d3d0a98d71181d5f65b4f08d40976a9824ba68a.zip |
Add the logic for the Cell if filled
When the user click on a box, a sign appears and that cell will be
set as filled.
Diffstat (limited to 'src/main/game/cell.h')
-rw-r--r-- | src/main/game/cell.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/main/game/cell.h b/src/main/game/cell.h index 50a5606..000edfb 100644 --- a/src/main/game/cell.h +++ b/src/main/game/cell.h @@ -24,9 +24,12 @@ typedef struct Cell { float left, right, top, bottom; + bool filled; } Cell; Cell *cell_new(float left, float right, float top, float bottom); bool cell_within_bounds(Cell *cell, float x, float y); +void cell_set_filled(Cell *cell, bool filled); +bool cell_is_filled(Cell *cell); #endif /* __GAME_CELL_H__ */ |