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author | 2025-05-21 18:15:12 +0200 | |
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committer | 2025-05-21 18:15:12 +0200 | |
commit | 1855ae04c490270d9b255df7a082528b1e4922cf (patch) | |
tree | f13fa94859bc3c8719e2090ff3b9b2384ff43630 /src/main/game/game.c | |
parent | 0e8e745f88617fe5933eb7981198ac24cb7b1ee4 (diff) | |
download | tris-1855ae04c490270d9b255df7a082528b1e4922cf.tar.gz tris-1855ae04c490270d9b255df7a082528b1e4922cf.zip |
Add logic to get the game in mouse button pressed event
Diffstat (limited to 'src/main/game/game.c')
-rw-r--r-- | src/main/game/game.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main/game/game.c b/src/main/game/game.c index 5ec3652..e1a193a 100644 --- a/src/main/game/game.c +++ b/src/main/game/game.c @@ -61,7 +61,7 @@ draw_sign(float x, float y) } static void -game_mouse_button_pressed(float x, float y) +game_mouse_button_pressed(float x, float y, void *data) { /* Click inside the field */ if (x >= xmin && x <= xmax && y >= ymin && y <= ymax) { @@ -117,7 +117,7 @@ game_init(int width, int height) engine_init(width, height); ui_set_title("Tris Game"); - engine_set_mouse_button_listener(game_mouse_button_pressed); + engine_set_mouse_button_listener(game_mouse_button_pressed, game); game_draw_field(game, 0.5, 0, 0); |