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authorAlessandro Iezzi <aiezzi@alessandroiezzi.it>2025-05-21 23:48:24 +0200
committerAlessandro Iezzi <aiezzi@alessandroiezzi.it>2025-05-21 23:48:24 +0200
commit8d3d0a98d71181d5f65b4f08d40976a9824ba68a (patch)
tree873ba3b2f23225e4b0e456d10ee66d8eafd03271 /src/main/game/game.c
parent8ab83a9a30b3e04cc270f3c7322b105374905a75 (diff)
downloadtris-8d3d0a98d71181d5f65b4f08d40976a9824ba68a.tar.gz
tris-8d3d0a98d71181d5f65b4f08d40976a9824ba68a.zip
Add the logic for the Cell if filled
When the user click on a box, a sign appears and that cell will be set as filled.
Diffstat (limited to 'src/main/game/game.c')
-rw-r--r--src/main/game/game.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/main/game/game.c b/src/main/game/game.c
index 25de722..2e2db8f 100644
--- a/src/main/game/game.c
+++ b/src/main/game/game.c
@@ -77,7 +77,8 @@ loop_cells(list_t *cells, float x, float y)
list_node_t *current = cells->head;
do {
Cell *cell = current->data;
- if (cell_within_bounds(cell, x, y)) {
+ if (!cell_is_filled(cell) && cell_within_bounds(cell, x, y)) {
+ cell_set_filled(cell, true);
}
current = current->next;
} while (current != NULL);