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/*-
 * Copyright (C) 2025  Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
 *
 * This file is part of Tris Game.
 *
 * Tris Game is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Tris Game is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Tris Game.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __ENGINE_H__
#define __ENGINE_H__

enum EngineInput {
	ENGINE_MOUSE_PRESSED = 4
};

void engine_init(int width, int height);
void engine_draw_line(float x1, float y1, float x2, float y2);
void engine_loop(void);
void engine_input(void (*f_input)(int engine_input));
void engine_on_mouse_pressed(void (*event)());

#endif /* __ENGINE_H__ */