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/*-
* Copyright (C) 2025 Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
*
* This file is part of Tris Game.
*
* Tris Game is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tris Game is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tris Game. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ENGINE_H__
#define __ENGINE_H__
enum EngineInput {
ENGINE_MOUSE_PRESSED = 4
};
void engine_init(int width, int height);
void engine_draw_line(int x1, int y1, int x2, int y2);
void engine_loop(void);
void engine_input(void (*f_input)(int engine_input));
void engine_on_mouse_pressed(void (*event)());
#endif /* __ENGINE_H__ */
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