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/*-
 * Copyright (C) 2025  Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
 *
 * This file is part of Tris Game.
 *
 * Tris Game is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Tris Game is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Tris Game.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __ENGINE_H__
#define __ENGINE_H__

#include "ui/ui.h"
#include "../util/list.h"
#include "domain/color.h"

enum EngineInput {
	ENGINE_MOUSE_PRESSED = 4
};

typedef struct {
	UI *ui;
	list_t *circles;
	list_t *lines;
	void (*draw_frame)();
	float ortho_left, ortho_right, ortho_top, ortho_bottom;
	Color *rendering_background;
} Engine;;

Engine *engine_new(int width, int height);
void    engine_set_rendering_background(Engine *engine, float r, float g, float b, float a);
void engine_draw_circle(float cx, float cy, float r, int num_segments, int outline);
void engine_draw_line(float x1, float y1, float x2, float y2);
void engine_loop(void);
void engine_input(void (*f_input)(int engine_input));
void engine_set_mouse_button_listener(void (*event)(float x, float y, void *data), void *data);

#endif /* __ENGINE_H__ */