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/*-
* Copyright (C) 2025 Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
*
* This file is part of Tris Game.
*
* Tris Game is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tris Game is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tris Game. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CIRCLE_H__
#define __CIRCLE_H__
typedef struct {
int outline;
float cx;
float cy;
float r;
int num_segments;
} Circle;
Circle *engine_circle_new(float cx, float cy, float r, int num_segments, int outline);
void engine_render_circle(Circle *circle);
#endif /* __CIRCLE_H__ */
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