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path: root/src/main/engine/shape/line.c
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/*-
 * Copyright (C) 2025  Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
 *
 * This file is part of Tris Game.
 *
 * Tris Game is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Tris Game is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Tris Game.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <stdlib.h>
#include <GL/gl.h>
#include "line.h"

Line *
engine_line_new(float x1, float y1, float x2, float y2)
{
	Line *line = malloc(sizeof(Line));
	line->x1 = x1;
	line->y1 = y1;
	line->x2 = x2;
	line->y2 = y2;

	return line;
}

void
engine_render_line(Line *line)
{
	glLineWidth(5.0f);
	glBegin(GL_LINES);
	glColor3f(1.0f, 1.0f, 0.0f); /* Yellow */

	glVertex2f(line->x1, line->y1);
	glVertex2f(line->x2, line->y2);

	glEnd();
}

void
engine_render_lines(list_t *lines)
{
	if (lines == NULL || lines->size <= 0) return;

	glLineWidth(5.0f);
	glBegin(GL_LINES);
	glColor3f(1.0f, 1.0f, 0.0f); /* Yellow */

	list_node_t *current = lines->head;
	do {
		Line *line = current->data;

		glVertex2f(line->x1, line->y1);
		glVertex2f(line->x2, line->y2);

		current = current->next;
	} while (current != NULL);

	glEnd();
}