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/*-
* Copyright (C) 2025 Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
*
* This file is part of Tris Game.
*
* Tris Game is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tris Game is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tris Game. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <GL/gl.h>
#include "line.h"
Line *
engine_line_new(float x1, float y1, float x2, float y2)
{
Line *line = malloc(sizeof(Line));
line->x1 = x1;
line->y1 = y1;
line->x2 = x2;
line->y2 = y2;
return line;
}
void
engine_render_line(Line *line)
{
glLineWidth(5.0f);
glBegin(GL_LINES);
glColor3f(1.0f, 1.0f, 0.0f); /* Yellow */
glVertex2f(line->x1, line->y1);
glVertex2f(line->x2, line->y2);
glEnd();
}
void
engine_render_lines(list_t *lines)
{
if (lines == NULL || lines->size <= 0) return;
glLineWidth(5.0f);
glBegin(GL_LINES);
glColor3f(1.0f, 1.0f, 0.0f); /* Yellow */
list_node_t *current = lines->head;
do {
Line *line = current->data;
glVertex2f(line->x1, line->y1);
glVertex2f(line->x2, line->y2);
current = current->next;
} while (current != NULL);
glEnd();
}
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