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/*-
* Copyright (C) 2025 Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
*
* This file is part of Tris Game.
*
* Tris Game is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tris Game is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tris Game. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ENGINE_LINE_H__
#define __ENGINE_LINE_H__
#include "../domain/color.h"
#include "../../util/list.h"
typedef struct Line {
float x1, y1, x2, y2;
Color *color;
} Line;
Line *engine_line_new(float x1, float y1, float x2, float y2);
void engine_render_line(Line *line);
void engine_render_lines(list_t *lines, Color *color);
#endif /* __ENGINE_LINE_H__ */
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