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/*-
 * Copyright (C) 2025  Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
 *
 * This file is part of Tris Game.
 *
 * Tris Game is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Tris Game is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Tris Game.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __UI_H__
#define __UI_H__

#include "types.h"

typedef struct UI {
	int width;
	int height;
	void *extra;
	int close_window;
} UI;

UI   *ui_new(int w, int h);
void  ui_loop(UI *ui);
void  ui_set_title(UI *ui, const char *title);
void ui_set_expose_listener(void (*expose_event)());
void ui_set_resize_listener(void (*resize_event)(UIEventResize *));
void ui_set_loop_listener(void (*event)());
void ui_set_mouse_press_listener(void (*event)(UIMouseButtonPressed *));
void ui_set_generic_listener(void (*generic_event)(int type));

#endif /* __UI_H__ */