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/*-
* Copyright (C) 2025 Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
*
* This file is part of Tris Game.
*
* Tris Game is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tris Game is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tris Game. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __UI_H__
#define __UI_H__
#include "types.h"
UI *ui_init(int w, int h);
void ui_loop(UI *ui);
void ui_set_title(const char *title);
void ui_set_expose_listener(void (*expose_event)());
void ui_set_resize_listener(void (*resize_event)(UIEventResize *));
void ui_set_loop_listener(void (*event)());
void ui_set_mouse_press_listener(void (*event)(UIMouseButtonPressed *));
void ui_set_generic_listener(void (*generic_event)(int type));
#endif /* __UI_H__ */
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