blob: e8322ffb90a5181ce95b820aa462a9735d5e9ad6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
/*-
* Copyright (C) 2025 Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
*
* This file is part of Tris Game.
*
* Tris Game is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tris Game is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tris Game. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdlib.h>
#include <stdbool.h>
#include <log.h>
#include "cell.h"
static Log *log = NULL;
static void
init_log(void)
{
if (log != NULL) return;
log = log_create("Cell");
}
Cell *
cell_new(float left, float right, float top, float bottom)
{
init_log();
Cell *cell = malloc(sizeof(Cell));
if (cell == NULL) {
log_error(log, "Error allocating memory for cell");
exit(EXIT_FAILURE);
}
cell->left = left;
cell->right = right;
cell->top = top;
cell->bottom = bottom;
cell->filled = false;
cell->cx = (cell->right + cell->left) / 2;
cell->cy = (cell->top + cell->bottom) / 2;
cell->sign = '\0';
return cell;
}
bool
cell_within_bounds(Cell *cell, float x, float y)
{
return x >= cell->left && x <= cell->right && y <= cell->top && y >= cell->bottom;
}
void
cell_set_filled(Cell *cell, bool filled)
{
if (cell == NULL) return;
cell->filled = filled;
}
bool
cell_is_filled(Cell *cell) {
if (cell == NULL) return false;
return cell->filled;
}
char
cell_get_sign(Cell *cell)
{
return cell->sign;
}
void
cell_set_sign(Cell *cell, char sign)
{
cell->sign = sign;
}
|