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/*-
 * Copyright (C) 2025  Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
 *
 * This file is part of Tris Game.
 *
 * Tris Game is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Tris Game is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Tris Game.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <stdlib.h>
#include <log.h>
#include "board.h"

static Log *log = NULL;

static void
init_log(void)
{
	if (log != NULL) return;
	log = log_create("Board");
}

Board *
board_new(void)
{
	init_log();

	Board *board = malloc(sizeof(Board));
	if (board == NULL) {
		log_error(log, "Cannot allocate Board struct");
		exit(EXIT_FAILURE);
	}

	board->default_color = color_new(0.0f, 0.0f, 0.2f, 1.0f);
	board->wining_color  = color_new(0.0f, 0.5f, 0.0f, 1.0f);
	board->draft_color;

	return board;
}