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/*-
 * Copyright (C) 2025  Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
 *
 * This file is part of Tris Game.
 *
 * Tris Game is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Tris Game is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Tris Game.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <stdlib.h>
#include "../engine/engine.h"
#include "game.h"
#include "../util.h"
#include "../engine/ui/ui.h"

TrisGame *
game_init(int width, int height)
{
	TrisGame *game = malloc(sizeof(TrisGame));
	if (game == NULL) {
		log_error("Error allocating memory for the game");
		exit(EXIT_FAILURE);
	}
	engine_init(width, height);
	ui_set_title("Tris Game");

	game_draw_field(0.5, 0, 0);

	return game;
}

void
game_start()
{
	engine_loop();
}

void
game_draw_field(float box_size, float x, float y)
{
	float half_box = box_size / 2;
	engine_draw_line(x - half_box, y + half_box * 3, x - half_box, y - half_box * 3);
	engine_draw_line(x + half_box, y + half_box * 3, x + half_box, y - half_box * 3);

	engine_draw_line(x - half_box * 3, y + half_box, x + half_box * 3, y + half_box);
	engine_draw_line(x - half_box * 3, y - half_box, x + half_box * 3, y - half_box);
}