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/*-
* Copyright (C) 2025 Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
*
* This file is part of Tris Game.
*
* Tris Game is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tris Game is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tris Game. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include "../engine/engine.h"
#include "game.h"
#include "../util.h"
#include "../engine/ui/ui.h"
static void
game_mouse_button_pressed(int x, int y)
{
printf("mouse pressed %d %d\n", x, y);
}
TrisGame *
game_init(int width, int height)
{
TrisGame *game = malloc(sizeof(TrisGame));
if (game == NULL) {
log_error("Error allocating memory for the game");
exit(EXIT_FAILURE);
}
engine_init(width, height);
ui_set_title("Tris Game");
engine_set_mouse_button_listener(game_mouse_button_pressed);
game_draw_field(0.5, 0, 0);
return game;
}
void
game_start()
{
engine_loop();
}
void
game_draw_field(float box_size, float x, float y)
{
float half_box = box_size / 2;
engine_draw_line(x - half_box, y + half_box * 3, x - half_box, y - half_box * 3);
engine_draw_line(x + half_box, y + half_box * 3, x + half_box, y - half_box * 3);
engine_draw_line(x - half_box * 3, y + half_box, x + half_box * 3, y + half_box);
engine_draw_line(x - half_box * 3, y - half_box, x + half_box * 3, y - half_box);
}
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