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/*-
 * Copyright (C) 2025  Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
 *
 * This file is part of Tris Game.
 *
 * Tris Game is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Tris Game is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Tris Game.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __GAME_H__
#define __GAME_H__

#define BOARD_SIZE 9

#include "cell.h"
#include "../engine/engine.h"
#include "domain/board.h"

typedef struct TrisGame {
	int width, height;
	Board *board;
	Cell *cells[BOARD_SIZE];
	char sign; /* x = cross and o = circle */
	int moves;
	Engine *engine;
	bool ended;
} TrisGame;

TrisGame *game_init(int width, int height);
void      game_start(void);

#endif /* __GAME_H__ */