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/*-
* Copyright (C) 2025 Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
*
* This file is part of Tris Game.
*
* Tris Game is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tris Game is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tris Game. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __GAME_H__
#define __GAME_H__
#define BOARD_SIZE 9
#include "cell.h"
#include "../engine/engine.h"
#include "domain/board.h"
typedef struct TrisGame {
int width, height;
Board *board;
Cell *cells[BOARD_SIZE];
char sign; /* x = cross and o = circle */
int moves;
Engine *engine;
bool ended;
} TrisGame;
TrisGame *game_init(int width, int height);
void game_start(void);
#endif /* __GAME_H__ */
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