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/*-
* Copyright (C) 2025 Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
*
* This file is part of Tris Game.
*
* Tris Game is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tris Game is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tris Game. If not, see <http://www.gnu.org/licenses/>.
*/
#include <GL/gl.h>
#include <GL/glx.h>
#include <stdio.h>
#include <stdlib.h>
#include "ui/ui.h"
#include "engine/engine.h"
#include "game.h"
#define WIDTH 640
#define HEIGHT 480
void
draw_frame()
{
glClearColor(0.0f, 0.0f, 0.2f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
glEnable(GL_LINE_SMOOTH);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
game_draw_field(100, 10, 10);
}
int main(void) {
engine_init(WIDTH, HEIGHT);
ui_set_title("Tris Game");
engine_loop(draw_frame);
return EXIT_SUCCESS;
}
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