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/*-
 * Copyright (C) 2025  Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
 *
 * This file is part of Tris Game.
 *
 * Tris Game is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Tris Game is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Tris Game.  If not, see <http://www.gnu.org/licenses/>.
 */

#include <GL/gl.h>
#include <GL/glx.h>
#include <stdio.h>
#include <stdlib.h>
#include "engine/ui/ui.h"
#include "engine/engine.h"
#include "game/game.h"

#define WIDTH  640
#define HEIGHT 480

void
draw_frame()
{
	game_draw_field(100, 10, 10);
}

int main(void) {
	engine_init(WIDTH, HEIGHT);
	ui_set_title("Tris Game");
	draw_frame();

	engine_loop();

	return EXIT_SUCCESS;
}