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/*-
 * Copyright (C) 2025  Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
 *
 * This file is part of Tris Game.
 *
 * Tris Game is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 *
 * Tris Game is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Tris Game.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "list.h"

#include <stdlib.h>

static list_node_t *
list_create_node(void *data)
{
	list_node_t *node = malloc(sizeof(list_node_t));
	node->data = data;
	node->next = NULL;

	return node;
}

list_t *
list_create()
{
	list_t *list = malloc(sizeof(list_t));
	list->head = NULL;
	list->tail = NULL;
	list->size = 0;

	return list;
}

void
list_add(list_t *l, void *data)
{
	if (l == NULL) return;

	list_node_t *node = list_create_node(data);
	if (node == NULL) return;

	l->size++;

	/* It's the first element of the list */
	if (l->head == NULL) {
		l->head = node;
		l->tail = node;
	} else {
		l->tail->next = node;
		l->tail = node;
	}
}