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-rw-r--r--doc/manual/3_Compiling.md17
1 files changed, 7 insertions, 10 deletions
diff --git a/doc/manual/3_Compiling.md b/doc/manual/3_Compiling.md
index b3461042..ed007d61 100644
--- a/doc/manual/3_Compiling.md
+++ b/doc/manual/3_Compiling.md
@@ -21,13 +21,12 @@ distribution through its package manager.
Compiling Textadept on Windows is no longer supported. If you wish to do so
however, you will need a C compiler that supports the C99 standard (Microsoft's
-does not) and the [GTK+ for Windows bundle][GTK-Win32] and win_iconv libraries.
+does not) and the [GTK+ for Windows bundle][GTK-Win32] (2.16 is recommended).
The preferred way to compile for Windows is cross-compiling from Linux. To do
-so, in addition to the GTK+ development libraries mentioned above, you will need
-[MinGW][MinGW] with the Windows header files and the Windows [bundle][GTK-Win32]
-along with win_iconv. The former should be available from your package manager.
-The latter you will have to download manually.
+so, in addition to the GTK bundle mentioned above, you will need [MinGW][MinGW]
+with the Windows header files. They should be available from your package
+manager.
[GTK-Win32]: http://www.gtk.org/download-windows.html
[MinGW]: http://mingw.org
@@ -59,11 +58,9 @@ BSD users please run `make BSD=1`.
#### Windows (Cross-Compiling from Linux)
When cross-compiling from within Linux, first unzip the GTK+ for Windows bundle
-into a new `src/win32gtk` directory. Then rename all the
-`src/win32gtk/lib/*.dll.a` files to `src/win32/gtk/lib/*.a`, removing the `.dll`
-part of the filename. Finally, modify the `CC`, `CPP`, and `WINDRES` variables
-in the `WIN32` block of `src/Makefile` to match your MinGW installation and run
-`make WIN32=1` to build `../textadept.exe`.
+into a new `src/win32gtk` directory. Then modify the `CC`, `CPP`, and `WINDRES`
+variables in the `WIN32` block of `src/Makefile` to match your MinGW
+installation and run `make WIN32=1` to build `../textadept.exe`.
#### Mac OSX