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authorAlessandro Iezzi <aiezzi@alessandroiezzi.it>2025-05-20 22:12:17 +0200
committerAlessandro Iezzi <aiezzi@alessandroiezzi.it>2025-05-20 22:12:17 +0200
commita1329de937f033a7c2cca35211307e391f1873e4 (patch)
tree22d000ebba7394750cb25915599d6bd1eb44a94b /src/main/game
parent693d830f69b9a4ce6f956f4a688f41180156473e (diff)
downloadtris-a1329de937f033a7c2cca35211307e391f1873e4.tar.gz
tris-a1329de937f033a7c2cca35211307e391f1873e4.zip
Add logic to get mouse position
Diffstat (limited to 'src/main/game')
-rw-r--r--src/main/game/game.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/main/game/game.c b/src/main/game/game.c
index 2bd0bb5..3996cee 100644
--- a/src/main/game/game.c
+++ b/src/main/game/game.c
@@ -25,9 +25,9 @@
#include "../engine/ui/ui.h"
static void
-game_mouse_button_pressed(int x, int y)
+game_mouse_button_pressed(float x, float y)
{
- printf("mouse pressed %d %d\n", x, y);
+ printf("Mouse OpenGL: X = %.2f, Y = %.2f\n", x, y);
}
TrisGame *