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/*-
* Copyright (C) 2025 Alessandro Iezzi <aiezzi AT alessandroiezzi PERIOD it>
*
* This file is part of Tris Game.
*
* Tris Game is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Tris Game is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Tris Game. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __ENGINE_H__
#define __ENGINE_H__
#include "ui/ui.h"
#include "../util/list.h"
#include "domain/color.h"
enum EngineInput {
ENGINE_MOUSE_PRESSED = 4
};
typedef struct {
UI *ui;
list_t *circles;
list_t *lines;
void (*draw_frame)();
float ortho_left, ortho_right, ortho_top, ortho_bottom;
Color *rendering_background;
} Engine;;
Engine *engine_new(int width, int height);
void engine_set_rendering_background(Engine *engine, float r, float g, float b, float a);
void engine_set_rendering_background_c(Engine *engine, Color *color);
void engine_draw_circle(float cx, float cy, float r, int num_segments, int outline);
void engine_draw_line(float x1, float y1, float x2, float y2);
void engine_loop(void);
void engine_input(void (*f_input)(int engine_input));
void engine_set_mouse_button_listener(void (*event)(float x, float y, void *data), void *data);
#endif /* __ENGINE_H__ */
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